Download Autodesk 3D MAX 2012 Full Version

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REVIEW
The past several releases of 3ds Max users Excalibur (XBR) 
project 3ds Max was in store for the future is tampered with. 3ds Max 
XBR full effect in 2012 is clear now. Upgrade to a completely new 
viewport system and a new dynamic infrastructure that can rival Maya 
center.
Nitrous Power
The most important 3ds Max 2012 Nitrous 
accelerated graphics core new update, a new viewport system has improved
 the performance and display quality. There is only one way round 
Nitrous viewport system. To update XBR and streamline 3ds Max 2012 as 
part of the push, it is a complete re-engineering. More than one core 
workstations and high-end GPUs Nitrous harnesses computing power and 
large-scale data viewports to display faster. Nitrous with, in each 
viewport data crunched from every other computing processes, thus 
providing users with fast environment to work.
Nitrous accelerated 
graphics core 3ds Max 2012 is easily the best new feature, large-scale, 
real-time data viewports and non-photorealistic rendering effects with 
options provides blazing fast performance.
Nitrous put this through 
to come up, I model a heavy load of hundreds of parts and two million 
polygons 3ds Max 2011 and 3ds Max 2012. Check the NVIDIA Quadro FX 4600 
graphics card for a mid-level Dell Quad Core Workstation is used. Many 
cases, a particular pattern emerged. 3ds max 2011 model took at least 
three minutes to cash. Model was once the worst thing was that the 
camera rotations or painfully slow redraws the edit mesh. In contrast, 
3ds max 2012 model look heavy and almost immediately changes or 
amendments Mesh (with soft shadows and occlusion of Truth broad mode) 
were smooth and in real time. 3ds Max 2011 and 3ds Max viewport 
performance difference between 2012 is like night and day.
With 
Nitrous, After Effects can be performed only in viewports right now can 
be previewed. As large occlusion, high-quality shadows, improved 
transparency, and head supports mapping the effects of Nitrous.Maya 2012
 Viewport 2.0 system features dubbed the viewport. However, Nitrous 
Viewport 2.0 contrast depth of field and motion blur effects like does 
not support, perhaps the next release.
For non-photorealistic effects
 Nitrous' stylized effects, apparently an afterthought, are intended. 
However, such color pencil, ink and acrylics badly as synthetic natural 
media are in fact, often do not contain the real thing. In addition, 
there are parameters to improve non-photorealistic effects.
Simple UV Mapping
UV
 mapping is a tedious and thankless job and did not offer previous 
versions of 3ds Max to facilitate greater things. 3ds Max Unwrap UVW 
modifier to improve the features of 2012. My question is: What new UI 
and new UV mapping tools at really mind numbing?
The overall look and
 feel Unwrap UVW modifier (Editor Command Panel) is updated and 
reorganized (see top photo). New colorful icons are easy to see and set 
regrouping of existing and new equipment is designed to accommodate. For
 example, the current command as part of the menu bar, comfortable, new 
tools have been grouped with the rest of the UI are available now. Your 
packing, scaling and Aligning elements set the new rollout for UV 
clusters can find new tools.
Unwrap UVW modifier with any peel-old 
throwing a called Workflow Definitions have changed. Peel rollout in the
 Command panel features new tools to generate scar. Seams point is 
better than a bunch of points. Once elected seams Peel Mode Select 
command prompt are unfolds.Edit Seams to fly with you also can add new 
seams. Unwrap changes immediately updated while you are staying in peel 
mode. Unfortunately, the selection of the new Seven tools do not display
 mirroring option.
If 3ds Max UV mapping in 2012 is actually better? 
For 3ds max users, yes. However, UI is cluttered and Workflow still far 
too complex for new users.
Better Graphite modeling
Modeling in 
3ds Max Graphite Modeling Tools in 3ds Max 2010 with the introduction of
 a leap forward. Graphite modeling tools subdivision surfaces the latest
 retopology Workflow and provide modelers with tools. However, 3ds 2012 
Max retopology Workflow is better with the new tools. Once a new base 
mesh was created mesh over the new mesh device according retopologized 
will "shrink wrap" can. Of course with enough resolution for a new Aries
 works best. The sub-object level tools also feature a new mesh 
adaptation tools.
3ds Max modeling tools since 2010 has been 
consistently good. Graphite Modeling Tools in 3ds Max 2012, according to
 new tools that make it easy to introduce retopologize assets.
Retopology
 tools in 3ds Max 2012 are very good. For example, 3DCoat is a terrible 
Automated Workflow retopology very little user input Quad meshes with 
properties surprisingly accurate. Still room for something better.
Smart Texturing
Until then, with the new Nitrous viewport system by means of Allegorithmic substance is smart design.
Complex
 material nodes, bright, normal bump, and displacement maps as 
necessary, production. Each node material parameters to control the look
 of texture features is. For example, a brick wall at a node, X or Y 
axis, the depth of brick, and the parameter must. For just about any 
substance smart texturing work using patterns, but they are especially 
useful in construction can imagine. All these smart 3ds Max renderers 
support structure.
Better Dynamics
Mark the top of the 3ds Max 
Animation Dynamics has delivered, but Maya dynamics is always just a 
little bit better. There is a vast difference when introducing Maya 8.5 
animation nCloth, first denied the Unified Network Module. Center and 
still in denial paradigm change dynamics. Unfortunately for users 3ds 
Max, 3ds Max is nothing ever came close. MassFX Unified system in 3ds 
max 2012 (Principal reactor), however, is promising a bright future.
MassFx
 the first module out of the gate strong body solvers. With hard body 
dynamics, default deny anything, gravity, using dynamic assignment, such
 as density may, friction, and bounciness as tweaking a few parameters 
and see the fast, accurate solvers work in real time It's as simple as 
that. Severe physical well "modeling" allows you, for example, repeat, 
boulders for a field workflow features.
Easy Rendering
IRay ships 
with 3ds Max, mental ray rendering engine builders from new. iRay 
high-end global illumination renderer that light accurately simulating 
the physical characteristics hyper realistic fantasy image is created. 
But unlike other render engines iRay Tinker with the settings without an
 endless array is created. Experience with mental ray settings is 
helpful, however.
iRay, mental images, high-end, with less fuss 
physically accurate, realistic imagery from the endless drudgery of 
delivery settings have promised to free the artist.
Vector of new 3ds
 Max Mudbox (or ZBrush) for the displacement map support. Unlike raycast
 (Grayscale) displacement map, which is common, with vector displacement
 map can only displace with three axis can displace. Combined with 
one-click interoperability between Mudbox, 3ds Max scenes to Mudbox 
sculpting high frequencies can be sent, undercuts and overhangs with, 
and then the displacement vector in 3ds Max using .
Unfortunately, 
3ds max version for the face texturing (Ptex) does not support. Disney 
Ptex texturing studio open source solution that requires no explicit UVs
 instead of a face model and texture (texels) that is. Maya 2012 and 
Mudbox 2012 now only support Ptex Autodesk Suites in stable. 3ds Max is 
certainly not far behind.

 

 
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