Download Autodesk 3D MAX 2012 Full Version
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REVIEW
The past several releases of 3ds Max users Excalibur (XBR)
project 3ds Max was in store for the future is tampered with. 3ds Max
XBR full effect in 2012 is clear now. Upgrade to a completely new
viewport system and a new dynamic infrastructure that can rival Maya
center.
Nitrous Power
The most important 3ds Max 2012 Nitrous
accelerated graphics core new update, a new viewport system has improved
the performance and display quality. There is only one way round
Nitrous viewport system. To update XBR and streamline 3ds Max 2012 as
part of the push, it is a complete re-engineering. More than one core
workstations and high-end GPUs Nitrous harnesses computing power and
large-scale data viewports to display faster. Nitrous with, in each
viewport data crunched from every other computing processes, thus
providing users with fast environment to work.
Nitrous accelerated
graphics core 3ds Max 2012 is easily the best new feature, large-scale,
real-time data viewports and non-photorealistic rendering effects with
options provides blazing fast performance.
Nitrous put this through
to come up, I model a heavy load of hundreds of parts and two million
polygons 3ds Max 2011 and 3ds Max 2012. Check the NVIDIA Quadro FX 4600
graphics card for a mid-level Dell Quad Core Workstation is used. Many
cases, a particular pattern emerged. 3ds max 2011 model took at least
three minutes to cash. Model was once the worst thing was that the
camera rotations or painfully slow redraws the edit mesh. In contrast,
3ds max 2012 model look heavy and almost immediately changes or
amendments Mesh (with soft shadows and occlusion of Truth broad mode)
were smooth and in real time. 3ds Max 2011 and 3ds Max viewport
performance difference between 2012 is like night and day.
With
Nitrous, After Effects can be performed only in viewports right now can
be previewed. As large occlusion, high-quality shadows, improved
transparency, and head supports mapping the effects of Nitrous.Maya 2012
Viewport 2.0 system features dubbed the viewport. However, Nitrous
Viewport 2.0 contrast depth of field and motion blur effects like does
not support, perhaps the next release.
For non-photorealistic effects
Nitrous' stylized effects, apparently an afterthought, are intended.
However, such color pencil, ink and acrylics badly as synthetic natural
media are in fact, often do not contain the real thing. In addition,
there are parameters to improve non-photorealistic effects.
Simple UV Mapping
UV
mapping is a tedious and thankless job and did not offer previous
versions of 3ds Max to facilitate greater things. 3ds Max Unwrap UVW
modifier to improve the features of 2012. My question is: What new UI
and new UV mapping tools at really mind numbing?
The overall look and
feel Unwrap UVW modifier (Editor Command Panel) is updated and
reorganized (see top photo). New colorful icons are easy to see and set
regrouping of existing and new equipment is designed to accommodate. For
example, the current command as part of the menu bar, comfortable, new
tools have been grouped with the rest of the UI are available now. Your
packing, scaling and Aligning elements set the new rollout for UV
clusters can find new tools.
Unwrap UVW modifier with any peel-old
throwing a called Workflow Definitions have changed. Peel rollout in the
Command panel features new tools to generate scar. Seams point is
better than a bunch of points. Once elected seams Peel Mode Select
command prompt are unfolds.Edit Seams to fly with you also can add new
seams. Unwrap changes immediately updated while you are staying in peel
mode. Unfortunately, the selection of the new Seven tools do not display
mirroring option.
If 3ds Max UV mapping in 2012 is actually better?
For 3ds max users, yes. However, UI is cluttered and Workflow still far
too complex for new users.
Better Graphite modeling
Modeling in
3ds Max Graphite Modeling Tools in 3ds Max 2010 with the introduction of
a leap forward. Graphite modeling tools subdivision surfaces the latest
retopology Workflow and provide modelers with tools. However, 3ds 2012
Max retopology Workflow is better with the new tools. Once a new base
mesh was created mesh over the new mesh device according retopologized
will "shrink wrap" can. Of course with enough resolution for a new Aries
works best. The sub-object level tools also feature a new mesh
adaptation tools.
3ds Max modeling tools since 2010 has been
consistently good. Graphite Modeling Tools in 3ds Max 2012, according to
new tools that make it easy to introduce retopologize assets.
Retopology
tools in 3ds Max 2012 are very good. For example, 3DCoat is a terrible
Automated Workflow retopology very little user input Quad meshes with
properties surprisingly accurate. Still room for something better.
Smart Texturing
Until then, with the new Nitrous viewport system by means of Allegorithmic substance is smart design.
Complex
material nodes, bright, normal bump, and displacement maps as
necessary, production. Each node material parameters to control the look
of texture features is. For example, a brick wall at a node, X or Y
axis, the depth of brick, and the parameter must. For just about any
substance smart texturing work using patterns, but they are especially
useful in construction can imagine. All these smart 3ds Max renderers
support structure.
Better Dynamics
Mark the top of the 3ds Max
Animation Dynamics has delivered, but Maya dynamics is always just a
little bit better. There is a vast difference when introducing Maya 8.5
animation nCloth, first denied the Unified Network Module. Center and
still in denial paradigm change dynamics. Unfortunately for users 3ds
Max, 3ds Max is nothing ever came close. MassFX Unified system in 3ds
max 2012 (Principal reactor), however, is promising a bright future.
MassFx
the first module out of the gate strong body solvers. With hard body
dynamics, default deny anything, gravity, using dynamic assignment, such
as density may, friction, and bounciness as tweaking a few parameters
and see the fast, accurate solvers work in real time It's as simple as
that. Severe physical well "modeling" allows you, for example, repeat,
boulders for a field workflow features.
Easy Rendering
IRay ships
with 3ds Max, mental ray rendering engine builders from new. iRay
high-end global illumination renderer that light accurately simulating
the physical characteristics hyper realistic fantasy image is created.
But unlike other render engines iRay Tinker with the settings without an
endless array is created. Experience with mental ray settings is
helpful, however.
iRay, mental images, high-end, with less fuss
physically accurate, realistic imagery from the endless drudgery of
delivery settings have promised to free the artist.
Vector of new 3ds
Max Mudbox (or ZBrush) for the displacement map support. Unlike raycast
(Grayscale) displacement map, which is common, with vector displacement
map can only displace with three axis can displace. Combined with
one-click interoperability between Mudbox, 3ds Max scenes to Mudbox
sculpting high frequencies can be sent, undercuts and overhangs with,
and then the displacement vector in 3ds Max using .
Unfortunately,
3ds max version for the face texturing (Ptex) does not support. Disney
Ptex texturing studio open source solution that requires no explicit UVs
instead of a face model and texture (texels) that is. Maya 2012 and
Mudbox 2012 now only support Ptex Autodesk Suites in stable. 3ds Max is
certainly not far behind.
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