Monday 9 December 2013

Download Autodesk 3D MAX 2012 Full Version


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REVIEW
The past several releases of 3ds Max users Excalibur (XBR) project 3ds Max was in store for the future is tampered with. 3ds Max XBR full effect in 2012 is clear now. Upgrade to a completely new viewport system and a new dynamic infrastructure that can rival Maya center.
Nitrous Power
The most important 3ds Max 2012 Nitrous accelerated graphics core new update, a new viewport system has improved the performance and display quality. There is only one way round Nitrous viewport system. To update XBR and streamline 3ds Max 2012 as part of the push, it is a complete re-engineering. More than one core workstations and high-end GPUs Nitrous harnesses computing power and large-scale data viewports to display faster. Nitrous with, in each viewport data crunched from every other computing processes, thus providing users with fast environment to work.
Nitrous accelerated graphics core 3ds Max 2012 is easily the best new feature, large-scale, real-time data viewports and non-photorealistic rendering effects with options provides blazing fast performance.
Nitrous put this through to come up, I model a heavy load of hundreds of parts and two million polygons 3ds Max 2011 and 3ds Max 2012. Check the NVIDIA Quadro FX 4600 graphics card for a mid-level Dell Quad Core Workstation is used. Many cases, a particular pattern emerged. 3ds max 2011 model took at least three minutes to cash. Model was once the worst thing was that the camera rotations or painfully slow redraws the edit mesh. In contrast, 3ds max 2012 model look heavy and almost immediately changes or amendments Mesh (with soft shadows and occlusion of Truth broad mode) were smooth and in real time. 3ds Max 2011 and 3ds Max viewport performance difference between 2012 is like night and day.
With Nitrous, After Effects can be performed only in viewports right now can be previewed. As large occlusion, high-quality shadows, improved transparency, and head supports mapping the effects of Nitrous.Maya 2012 Viewport 2.0 system features dubbed the viewport. However, Nitrous Viewport 2.0 contrast depth of field and motion blur effects like does not support, perhaps the next release.
For non-photorealistic effects Nitrous' stylized effects, apparently an afterthought, are intended. However, such color pencil, ink and acrylics badly as synthetic natural media are in fact, often do not contain the real thing. In addition, there are parameters to improve non-photorealistic effects.
Simple UV Mapping
UV mapping is a tedious and thankless job and did not offer previous versions of 3ds Max to facilitate greater things. 3ds Max Unwrap UVW modifier to improve the features of 2012. My question is: What new UI and new UV mapping tools at really mind numbing?
The overall look and feel Unwrap UVW modifier (Editor Command Panel) is updated and reorganized (see top photo). New colorful icons are easy to see and set regrouping of existing and new equipment is designed to accommodate. For example, the current command as part of the menu bar, comfortable, new tools have been grouped with the rest of the UI are available now. Your packing, scaling and Aligning elements set the new rollout for UV clusters can find new tools.
Unwrap UVW modifier with any peel-old throwing a called Workflow Definitions have changed. Peel rollout in the Command panel features new tools to generate scar. Seams point is better than a bunch of points. Once elected seams Peel Mode Select command prompt are unfolds.Edit Seams to fly with you also can add new seams. Unwrap changes immediately updated while you are staying in peel mode. Unfortunately, the selection of the new Seven tools do not display mirroring option.
If 3ds Max UV mapping in 2012 is actually better? For 3ds max users, yes. However, UI is cluttered and Workflow still far too complex for new users.
Better Graphite modeling
Modeling in 3ds Max Graphite Modeling Tools in 3ds Max 2010 with the introduction of a leap forward. Graphite modeling tools subdivision surfaces the latest retopology Workflow and provide modelers with tools. However, 3ds 2012 Max retopology Workflow is better with the new tools. Once a new base mesh was created mesh over the new mesh device according retopologized will "shrink wrap" can. Of course with enough resolution for a new Aries works best. The sub-object level tools also feature a new mesh adaptation tools.
3ds Max modeling tools since 2010 has been consistently good. Graphite Modeling Tools in 3ds Max 2012, according to new tools that make it easy to introduce retopologize assets.
Retopology tools in 3ds Max 2012 are very good. For example, 3DCoat is a terrible Automated Workflow retopology very little user input Quad meshes with properties surprisingly accurate. Still room for something better.
Smart Texturing
Until then, with the new Nitrous viewport system by means of Allegorithmic substance is smart design.
Complex material nodes, bright, normal bump, and displacement maps as necessary, production. Each node material parameters to control the look of texture features is. For example, a brick wall at a node, X or Y axis, the depth of brick, and the parameter must. For just about any substance smart texturing work using patterns, but they are especially useful in construction can imagine. All these smart 3ds Max renderers support structure.
Better Dynamics
Mark the top of the 3ds Max Animation Dynamics has delivered, but Maya dynamics is always just a little bit better. There is a vast difference when introducing Maya 8.5 animation nCloth, first denied the Unified Network Module. Center and still in denial paradigm change dynamics. Unfortunately for users 3ds Max, 3ds Max is nothing ever came close. MassFX Unified system in 3ds max 2012 (Principal reactor), however, is promising a bright future.
MassFx the first module out of the gate strong body solvers. With hard body dynamics, default deny anything, gravity, using dynamic assignment, such as density may, friction, and bounciness as tweaking a few parameters and see the fast, accurate solvers work in real time It's as simple as that. Severe physical well "modeling" allows you, for example, repeat, boulders for a field workflow features.
Easy Rendering
IRay ships with 3ds Max, mental ray rendering engine builders from new. iRay high-end global illumination renderer that light accurately simulating the physical characteristics hyper realistic fantasy image is created. But unlike other render engines iRay Tinker with the settings without an endless array is created. Experience with mental ray settings is helpful, however.
iRay, mental images, high-end, with less fuss physically accurate, realistic imagery from the endless drudgery of delivery settings have promised to free the artist.
Vector of new 3ds Max Mudbox (or ZBrush) for the displacement map support. Unlike raycast (Grayscale) displacement map, which is common, with vector displacement map can only displace with three axis can displace. Combined with one-click interoperability between Mudbox, 3ds Max scenes to Mudbox sculpting high frequencies can be sent, undercuts and overhangs with, and then the displacement vector in 3ds Max using .
Unfortunately, 3ds max version for the face texturing (Ptex) does not support. Disney Ptex texturing studio open source solution that requires no explicit UVs instead of a face model and texture (texels) that is. Maya 2012 and Mudbox 2012 now only support Ptex Autodesk Suites in stable. 3ds Max is certainly not far behind.


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